The First Warhammer 40,000 Game

Your First Game of Warhammer 40,000 – Step by Step

Do you think Warhammer is complicated? After reading this guide, you’ll know exactly what a first battle looks like, what to do on the table, and why so many people fall in love with this game.

Why Warhammer 40,000 hooks people

Because it’s not just a game about miniatures. It’s a battle, a story, tactics, and an experience all in one.

Warhammer 40,000 draws you in through several things at once. It has a massive world full of iconic armies, fantastic models, tension with every dice roll, and above all that feeling when your units are actually fighting for the center of the table, taking cover behind ruins, pushing objectives, and charging into attack at the decisive moment.

The first contact with Warhammer is often the same: it looks amazing, but it feels complicated. And that’s exactly where the turning point is. Once you play your first proper game and understand the rhythm of a turn, you stop seeing chaos. Suddenly, you start seeing structure, tactics, and possibilities. And that’s the moment when it truly hooks most players.

👉 Warhammer isn’t fun only “later on.” It becomes fun the moment you understand your first game. And that’s exactly what this guide will help you with.

What we will play

A simple first battle that teaches you everything important without overwhelming you with unnecessary complexity.

Smaller armies
Ideally a Combat Patrol or two smaller forces against each other.
Simple table
Enough terrain, a few ruins, 1–2 important objectives.
Minimum chaos
You’re not learning everything at once. You’re learning what you actually need.
Clear goal
Understand turns, movement, attacks, objectives, and why the game works so well.
👉 Your first game isn’t a test. It’s the moment when Warhammer starts to make real sense.

What you need to play

You don’t need everything to be perfect for your first battle. You mainly need to start.

  • 2 armies or 2 Combat Patrol boxes,
  • D6 dice,
  • a measuring tape or ruler in inches,
  • a table or gaming surface,
  • terrain and obstacles,
  • datasheets or unit rules.

If you don’t have everything perfectly, that’s okay. For your first game, you don’t need a perfect tournament setup. What matters is having two armies, space to play, and the willingness to try it.

👉 A lot of people think they need everything 100% ready before they start. In reality, it’s much more important to just play your first game.

How you win in Warhammer

Not by mindlessly destroying the enemy. You win through points, objectives, and smart positioning.

This is one of the biggest things a new player needs to understand right from the start. Warhammer 40,000 is not just about who shoots more models off the table. In most games, the winner is the player who controls the battlefield better, holds objectives, completes the mission, and forces the opponent to play at their pace.

You hold an objective
You gain points and push the game in your direction.
You control space
You force your opponent to react where you want them to.
You move correctly
You get into cover, into range, and into charge.
You play only for kills
You may look strong, but still lose.
👉 This is the key to the whole game: objectives and positioning are more important than mindless killing.

Why the first game often decides if Warhammer hooks you

Because your first game shows you that it’s not just a pile of rules, but a very cleverly designed game.

On paper, Warhammer can feel big and complicated. But on the table, you suddenly see something completely different. Units move from cover to cover, someone holds an objective, someone supports an advance with fire, someone waits for the right charge, and someone desperately tries to survive another turn. Every model and every decision starts to make sense.

That’s exactly why a good first game is so important. When it’s clear and guided properly, it won’t discourage you. On the contrary. This is the moment when many people think:

👉 Yeah. This isn’t just nice to look at. I want to play this again.

Preparing your first game

If you prepare the table well, the game will be clearer, more exciting, and much more fun.

1. Prepare the table and place terrain so there is cover, line-of-sight blocking, and areas worth fighting over.
2. Place 1–2 objectives. Put one in the center, and another somewhere that requires movement to reach.
3. Each player sets up their army in their deployment zone.
4. Agree on a simple mission: hold objectives and score points.
5. Decide who goes first, and then play through the turn phases.
👉 Place an objective in the center of the table. The game will immediately become more active, more engaging, and much more “Warhammer-like”.

How a turn works

Once you understand these 5 phases, you understand the core structure of the entire game.

1. Command Phase – start of the turn, resources and planning.
2. Movement Phase – movement, cover, positioning, pressure on objectives.
3. Shooting Phase – shooting at key targets.
4. Charge Phase – attempts to get into combat.
5. Fight Phase – resolving close combat.
👉 Warhammer becomes clear the moment you stop thinking about “everything at once” and start thinking in phases.

First turn – what exactly to do

The first turn is usually not decided by the number of casualties. It’s decided by positioning and the tempo of the entire game.

1. Command Phase

At the start of the turn, organize your plan in your head. Don’t just think about what you could do. Think about what you need to achieve.

👉 Ask yourself: Which objective do I want to go for? Which unit do I need to protect? What do I want to make harder for my opponent?

2. Movement Phase

This is where almost everything is decided. Movement is not just moving models. Movement determines who will shoot, who will be in cover, who reaches objectives, and who survives the next turn.

  • move towards objectives, but not recklessly,
  • keep important units in cover,
  • don’t expose yourself to the entire enemy army at once,
  • think one turn ahead.
❌ Rush forward and “try something”.
✅ Position yourself so your units gain something and survive.

3. Shooting Phase

In shooting, don’t just look at what you can see. Look at what truly matters. The ideal target is a unit holding an objective, threatening your scoring, or capable of swinging the game against you in the next turn.

  • shoot at the most important threat,
  • don’t waste attacks on targets that change nothing,
  • when possible, focus fire on one target and actually weaken it.
👉 The best target is not always the biggest one. The best target is the one whose loss truly hurts your opponent.

4. Charge Phase

Charge is one of the most exciting parts of the game. And also one of the most deceptive. In your first game, use it only when you clearly know why: to take an objective, finish off a weakened unit, or lock down an important enemy element.

  • charge only when you gain something specific,
  • don’t engage “just because you’re close”,
  • always think about what happens if you fail to destroy the target.
❌ Charge “because it worked”.
✅ Charge “because it decides something”.

5. Fight Phase

If you made it into combat, now comes melee. Play slowly, carefully, and with clarity. In your first game, the goal is not to be fast. The goal is to understand what is happening and why.

👉 In your first game, it’s better to play a bit slower and correctly than fast and chaotically.

How to make decisions during a turn

When you don’t know what to do, don’t ask “what looks the coolest”, but “what gives me the biggest advantage”.

Where can I move to be useful and still safe?
Will this gain me an objective or a better position?
Do I have line of sight to a truly important target?
Am I exposing myself to an unnecessary counterattack?
Will this help me score now or in the next turn?
👉 In Warhammer, the strongest action is not always the most aggressive one. The strongest action is the one that gives you control over the table.

Attack in practice – a simple example

An attack only looks complicated until you realize you’re repeating the same sequence of steps.

1. Roll to hit – how many attacks actually hit the target?
2. Roll to wound – were those hits strong enough?
3. Opponent rolls save – how much of it did they defend?
4. Deal damage – what gets through causes lost wounds or removes models.

At the beginning, don’t worry about complex optimizations and all the exceptions. Learn the main flow:

👉 hit → wound → save → damage

What happens in rounds 2 and 3

This is where Warhammer usually really kicks off. The real battle for the table begins.

  • units move onto objectives and contest them,
  • shooting starts targeting key units,
  • charges and fights for the center appear,
  • mistakes start to hurt much more.

In this part of the game, it’s often not enough to just “do some actions”. Now you need to recognize where the game is actually being decided. Which objective is key? Which unit must survive? Which target is really worth the investment of firepower or a charge?

👉 Rounds 2 and 3 are often the moment when a player either says “this is great”, or realizes that Warhammer is built on better decisions than expected. And that’s exactly what makes it fun.

End of the game – what to focus on in rounds 4 and 5

At the end, it’s no longer just about spectacular attacks. It’s about the final points and proper positioning.

  • hold the objectives you already control,
  • don’t allow your opponent to score cheaply,
  • don’t sacrifice an important unit unnecessarily if you’re ahead,
  • think about what brings points right now — not what looks most heroic.
👉 Many games are not lost in the first round. They are lost in the last two, when a player gives up an objective or takes unnecessary risks instead of securing points.

Tips for your first game

These few principles will help you more than studying a ton of detailed rules.

🎯 Play the objectives
Without points, you won’t win, even if you kill more.
🧱 Use cover
Cover often decides who survives the next turn.
🧠 Plan ahead
Movement in this turn affects the next turn.
🎲 Expect randomness
Even a good plan can be affected by dice, so positioning and backup matter.

Most common beginner mistakes

If you avoid these, your first game will immediately be much better.

❌ Rush without a plan
You move forward too aggressively and lose a unit in your opponent’s turn.
❌ Ignoring objectives
You play for kills, but your opponent scores points.
❌ Poor positioning
You stand where your opponent can easily see, hit, or outmaneuver you.
❌ Wasting CP
You spend them too early and miss them at a crucial moment.
❌ Spreading fire
You damage many targets but destroy nothing important.
❌ Reckless charges
You get into combat but without real advantage.

Quick tabletop cheat sheet

If you want a very simple mini-checklist, follow this process in your first game.

1. Gain a Command Point and think through your turn plan.
2. Move onto an objective or into a better position.
3. Keep important units in cover.
4. Shoot at a target that affects scoring or board control.
5. Charge only when it gains you something.
6. At the end of the turn, check who holds objectives and who is actually scoring.
👉 If you get lost during the game, come back to this. This cheat sheet is enough for your entire first battle.

Beginner mindset

Your first game won’t be perfect. And that’s exactly how it should be.

Warhammer 40,000 is a game you learn by playing. In your first game, you’ll understand the order of phases, movement, and the basics of attacking. In your second, you’ll start paying more attention to objectives. By the third, you’ll begin thinking about how to actually win. And that’s what makes Warhammer great — it grows with you.

The more you play, the more you realize that every game is different. A different mission, a different table, a different opponent, different decisions. And that’s exactly why people enjoy it long-term.

👉 Don’t expect perfection. It’s enough to simply play your first battle. That’s the most important step to getting hooked on the game.

Why you want to play Warhammer 40,000 right now

Because the best moment doesn’t start with reading more rules. It starts when you place your first miniatures on the table.

Maybe you were drawn by the models. Maybe the lore. Maybe you just wanted to find out why there’s so much hype around Warhammer. After reading this article, you now know the most important thing: your first game is not an impossible wall. It’s a manageable, exciting, and genuinely fun experience.

And that’s the turning point. Because the moment you say “yeah, I can already imagine this on the table”, the next thought is almost always the same:

👉 Alright. I’ll pick an army. And I’ll go play.

What’s next?

Now you know what your first game looks like. The next step is simple: choose an army and try it on the table.

Once you get through your first game, you’ll start to understand movement, target priority, objectives, board pressure, and when it’s worth taking a charge much more. And that’s the moment when Warhammer becomes truly addictive in the best way.

Warhammer 40,000 is not a game you need to study for months before you can start playing.

You just need to understand your first battle, your first turn, and your first decisions on the table.

And that’s exactly why the best time to start is right now:
choose your army, put it on the table, and play your first game.