Warhammer: The Old World Rulebook

Code: 9781837790050
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Warhammer: The Old World Rulebook is a practical solution for Command vast fantasy armies in strategic battles fought with ranked regiments, heroes, monsters, and war machines, helping you with Provides the core rules required to play complete games of Warhammer: The Old World.

What does this product bring you?
Explains the full flow of battle, including movement, shooting, combat, magic, and morale.
Helps players master formations, positioning, charges, and battlefield control.
Combines practical rules guidance with the history and atmosphere of the World of Legend.

An ideal choice for New commanders, returning Warhammer Fantasy veterans, and collectors of Games Workshop publications.

Detailed information

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Product detailed description

Core rulebook

Warhammer: The Old World Rulebook

Warhammer: The Old World Rulebook is the essential foundation for commanding armies in the World of Legend. It explains how to prepare a battle, move ranked regiments, unleash missile fire, resolve brutal melee clashes, wield magic, and test the courage of your troops. Alongside its practical value as the game’s main rules reference, the book opens the door to a setting shaped by ancient rivalries, proud kingdoms, monstrous invasions, and the gathering threat of Chaos. It is the key publication for players who want to understand the system, improve their battlefield decisions, and experience full-scale fantasy warfare.

Warhammer: The Old World Rulebook cover
Book type
Core rulebook
Edition
Warhammer: The Old World
Language
English
For whom
Players who want to learn, play, and confidently navigate Warhammer: The Old World

Warhammer: The Old World

  • The central rules reference for the entire game system
  • Covers the essential mechanics used by regiments, characters, monsters, and war machines
  • Introduces the nations, conflicts, and rich atmosphere of the Old World

The foundation of every battle

This core rulebook provides the shared rules used throughout Warhammer: The Old World. It guides players through battlefield preparation, army deployment, the phases of each turn, and the resolution of movement, shooting, combat, magic, and morale. Its emphasis on ranked formations and precise manoeuvring creates battles where facing, positioning, and timing matter as much as raw strength. The book also provides insight into the history and conflicts of the setting, giving every tabletop clash a stronger sense of place and purpose.

Warhammer: The Old World Rulebook, the core rules reference for the game system

What this rulebook brings to your games

  • A clear overview of the core principles and preparation required for battle
  • Rules covering movement, shooting, close combat, magic, and battlefield morale
  • Guidance for using ranked units, characters, cavalry, monsters, chariots, and war machines
  • A detailed introduction to the history, nations, and conflicts of the Old World

Built for strategic rank-and-flank warfare

Warhammer: The Old World places regiment formations, unit facing, and controlled movement at the heart of the battle. The rulebook explains how units manoeuvre, charge, fight, flee, pursue, and interact with terrain and enemy formations. This creates a game where a carefully prepared flank attack, disciplined battle line, or well-timed magical intervention can change the course of an entire conflict. The book gives players the shared framework needed to understand these decisions and apply their army’s strengths effectively.

Enter the World of Legend

The Old World is a land of divided human realms, ancient Dwarf holds, proud Elven nations, undead dynasties, savage hordes, and ambitious servants of Chaos. The publication provides insight into the rivalries, alliances, and historic tensions that shape its wars. This background gives context to the armies on the tabletop and transforms each game from a simple contest into part of a much larger age of conquest, betrayal, and approaching darkness.

Who is this rulebook for?

An essential first purchase for anyone beginning a Warhammer: The Old World army

  • Beginners who want a reliable guide to learning and playing Warhammer: The Old World
  • Returning Warhammer Fantasy players ready to command ranked armies in the current game system
  • Collectors and lore enthusiasts who value substantial Games Workshop books filled with setting detail and artwork

One core rulebook for every army

Faction: Universal rules for all Warhammer: The Old World factions

This publication is not limited to a single faction. It contains the universal rules used by every army in Warhammer: The Old World. The profiles, army composition options, and faction-specific abilities for your chosen force are found in the relevant army publication, such as Forces of Fantasy, Ravening Hordes, or additional faction supplements.

What you will need

A miniature army, the relevant army publication, dice, measuring tools, a battlefield, and terrain

What you need to play

Requirement Why
A miniature army You will need a force from one of the armies supported by Warhammer: The Old World, typically organised into regiments on square or rectangular bases.
Your army rules A suitable army publication provides the unit profiles, army composition options, and faction-specific rules that complement this core rulebook.
Gaming accessories Prepare six-sided dice, an inch-based measuring tool, a suitable gaming surface, terrain, and any additional accessories required by your chosen army or scenario.

How the rulebook connects to the wider game

Related Recommendation
Core Rulebook Provides the universal mechanics, turn sequence, and shared framework used by every Warhammer: The Old World army.
Army Books Forces of Fantasy and Ravening Hordes provide army lists, unit profiles, and faction rules for the main forces of the setting.
Arcane Journals and supplements Expand selected factions with additional background, themed army options, and further ways to develop a collection.

Frequently asked questions

Question Answer
Do I need this book to play Warhammer: The Old World? Yes. This is the main core rulebook explaining the shared mechanics and complete structure of a standard Warhammer: The Old World battle.
Does the rulebook include complete rules for my chosen army? No. It contains the universal game rules. You will also need the appropriate army publication for your faction’s unit profiles, army-building options, and special rules.
Is the book suitable for a complete beginner? Yes. It introduces the principles of the system while also serving as a long-term reference for more experienced players.
What language is this publication written in? This edition is written in English, so a working understanding of English gaming terminology is recommended.

See Warhammer: The Old World in action

Additional parameters

Category: Warhammer: The Old World
Warranty: 2 years
EAN: 9781837790050
Book type: Core Rulebook
herni system: Warhammer: The Old World
typ modelu: Rules & Books

THE OLD WORLD RULEBOOK

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